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21. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Yes, it is. If you don't have the most optimal version of the ship for what you're doing, you're going to die to the people who DO have said version. Don't forget, we pay billions and train for months for 2% bonuses. Eve...
- by Terraniel Aurelius - at 2015.02.14 17:14:11
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22. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
I shall try to address each of your points. 1. Having detractors does not invalidate an idea, nor indicate its merit. 2. I would actually propose that these ships be handled in a similar way to blueprints. There would be few stats that are actu...
- by Terraniel Aurelius - at 2015.02.13 21:44:21
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23. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
I don't know if people would be interested in something like this, but I think it could increase the value of skilled industrialists and possibly drive some more content in the game. Basically I'm suggesting a building mini-game that affects the ...
- by Terraniel Aurelius - at 2015.02.13 19:36:58
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24. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Isn't this a little ridiculous in view of the fact that fighters and fighter-bombers need to move to the target to shoot it in the first place? If the drones have a ROF of 10 seconds, then you essentially have to launch them, get them to engage, w...
- by Terraniel Aurelius - at 2015.01.07 08:56:53
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25. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Current T1 laser crystals can be used for 2 things in pulse lasers: Multifrequency - damage Everything else - rainbow light show Scorch is used more relative to everything else because everything else is useless. Does it need a nerf? Only if you...
- by Terraniel Aurelius - at 2014.11.28 03:15:25
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26. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
I just wanted to point out that you had said in previous discussions that you would like to revisit the idea of letting capitals into high sec. Ostensibly the Bowhead is a replacement for moving fitted ships around that were previously moved by ca...
- by Terraniel Aurelius - at 2014.11.11 18:40:15
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27. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Fix drone attributes showing when in a ship with active modules, and/or when they are in space. Keywords: Drones, UI, attributes Note: Drones do not currently reflect the impact that active modules such as omnidirectional tracking li...
- by Terraniel Aurelius - at 2014.11.07 19:58:53
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28. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Lord TGR wrote: Eigenvalue wrote: Every single proposed change here is about making eve slower and more boring. The predicate for doing so is that more boring will create more fights. I don't believe it. You mean "more strategic", somethin...
- by Terraniel Aurelius - at 2014.10.02 18:39:00
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29. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: - Yes, persists after podding - Yes, gate camps are hard. If they end up being too strong we'll likely add tools to redress the balance, but don't forget that jump drives allow you to switch entry gate very quickly. - T...
- by Terraniel Aurelius - at 2014.10.02 18:11:00
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30. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I am absolutely in favour of shaking up nullsec. Unfortunately this proposed change does nothing to invalidate B0TLORD or the big blue doughnut. These are player created social contracts that arise from a risk-aversion to losing their SOV. The re...
- by Terraniel Aurelius - at 2014.10.02 16:07:00
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31. Covert Ops Hunter - in Player Features and Ideas Discussion [original thread]
Quote: Reported for redundancy. Quote: And again Quote: Right, Regular Redundancy Department of Reducing Redundancy Reporting as Required I have not come across a thread with my particular variation of this idea. I believe that my...
- by Terraniel Aurelius - at 2014.09.21 20:17:00
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32. Covert Ops Hunter - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: "sighs" this again? Super helpful. Thanks for checking out my thread!
- by Terraniel Aurelius - at 2014.09.21 19:38:00
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33. Covert Ops Hunter - in Player Features and Ideas Discussion [original thread]
I've been thinking about this for some time. I've read many threads about the "afk cloaking epidemic". I've been in a few fleet battles on both the cloaked-and-about-to-bomb and getting-bombed-back-to-the-stone-age side. I have an idea for a T2 de...
- by Terraniel Aurelius - at 2014.09.21 19:34:00
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34. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Warping to celestials warps you @distance to said celestical, not to a point beside one.
- by Terraniel Aurelius - at 2014.09.21 18:02:00
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35. Sentry drone nerf? - in EVE General Discussion [original thread]
I don't know what the hell marauders and megas have to do with sentry drones being completely useless now, but goddamnit ccp. You couldn't think of a different way of dealing with the goons complaining about slowcats? Do you hate the rattlesnake? ...
- by Terraniel Aurelius - at 2014.01.30 03:13:00
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36. Tangodown Nederland Science and Research N.V Want you.!!!! - in Alliance and Corporation Recruitment Center [original thread]
"Bumb" (Bump) lol.
- by Terraniel Aurelius - at 2013.09.14 16:37:00
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37. Wanderer looking for PVP 0.0 Corp to call home - in Alliance and Corporation Recruitment Center [original thread]
Hey there, I'm part of a small alliance that is mostly Aussie/EU TZ. We're currently based in syndicate, which is definitely a great place to learn all sorts of small gang pvp. We've got several weekly pvp operations that usually have good turnou...
- by Terraniel Aurelius - at 2012.11.28 05:35:00
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38. 26mil Sp pilot looking for PVP corp (AUTZ) - in Alliance and Corporation Recruitment Center [original thread]
AL3XAND3R is a mostly Aussie/Kiwi alliance with strong EU tz player base. We're an older bunch of guys who play for fun and isk. Several weekly pvp activities, along with a fairly quiet corner of 0.0 for ratting/plexing. We've got forums, teamspe...
- by Terraniel Aurelius - at 2012.11.28 05:33:00
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39. Returning player looking for pvp - in Alliance and Corporation Recruitment Center [original thread]
Hey there, I'm part of a small alliance that is mostly Aussie/EU TZ. This usually ends up overlapping on North American Timezones if you don't mind staying up a bit later some nights. I'm west coast Canada myself, and it seems to work well for me...
- by Terraniel Aurelius - at 2012.11.28 05:16:00
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40. Sons Of Alexander and AL3XAND3R. Alliance is Recruiting - in Alliance and Corporation Recruitment Center [original thread]
This just in: UTE flipping a success. More shenanigans planned for the future!
- by Terraniel Aurelius - at 2012.09.13 09:34:00
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